{"id":6074,"date":"2023-09-29T16:09:25","date_gmt":"2023-09-29T16:09:25","guid":{"rendered":"https:\/\/businessyield.com\/tech\/?p=6074"},"modified":"2023-09-29T16:09:28","modified_gmt":"2023-09-29T16:09:28","slug":"complete-guide-to-construct-3-game-making-software","status":"publish","type":"post","link":"https:\/\/businessyield.com\/tech\/how-to\/complete-guide-to-construct-3-game-making-software\/","title":{"rendered":"COMPLETE GUIDE TO CONSTRUCT 3 GAME-MAKING SOFTWARE","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"\n

Tears of the Kingdom features a new type of overworld boss called Flux Construct 3. These bosses represent the pinnacle of difficulty for the Flux Construct. Aside from its primary humanoid form, it can also be seen in its arena as a stationary pillar in the center, with its eye surveying its region much like a Beamos. This article serves as a guide on how to design your own game in Construct 3. I also added some tips on how to beat Flux Construct 3 to the article. So, sit back and enjoy your read!<\/p>\n\n\n\n

Tears of the Kingdom<\/span><\/h2>\n\n\n\n

The energy block of the Flux Construct III, like those of previous generations, contains a revolving three-eyed mechanism that is the construct’s Achilles’ heel. This iteration of the Flux Construct is the most dangerous because it has the highest health and damage output of any of the varieties and because its energy block always moves around the Construct. When the fight begins in the sky arena, these Flux Constructs may have a Zonai Treasure Chest stuck to their shoulder. The boss fight is designed in such a way that all of Link’s primary powers are helpful, despite the enemy’s seemingly impervious exterior. Ultrahand and Fuse can be used to separate the blocks of the Flux Construct, causing it to collapse into a heap once enough blocks have been taken out or immediately after the energy block has been detached from the rest of the Construct. <\/p>\n\n\n\n

However, if Link tries to pull on the energy block with Ultrahand, it will still behave as if it were physically caught, despite the fact that it is now mobile. If the energy block has appeared in that area, Link can use Ascend to leap upward into the Construct and strike it with melee weapons. When fighting stronger Flux Constructs, Link will need to keep watch of the energy block’s movement in order to target it and attack it with arrows until the Construct collapses. Whenever the Flux Construct III is temporarily dazed, Link has an open window of opportunity to launch attacks against its energy block, either until the Construct is destroyed or until it regains consciousness and reforms. From then on, the Flux Construct’s body will morph into various configurations throughout the fight.<\/p>\n\n\n\n

More About Tears of the Kingdom<\/span><\/h3>\n\n\n\n

When it reaches around a third of its health, it will transform into its second form, which resembles a plane flying high above the ground with two bricks on top of it. From this vantage point, the structure will launch rows of its blocks in a coordinated assault against Link. Until the energy block moves, the Construct changes shape, or collapses entirely, Link should be able to simply hit it directly with arrows if it appears within the plane formation. <\/p>\n\n\n\n

However, if the energy block appears as one of the two blocks on top, Link will need to find a way to navigate himself on top of the Construct in order to easily access and attack the energy block until the Construct collapses. This can be done by using Recall on one of the launched blocks, Ascend to directly jump up through the Construct, or Zonai Devices. Getting to the top of the Flux Construct III is always the best bet, as that’s where Link will have unimpeded access to any area where the energy block might be located.<\/p>\n\n\n\n

After losing between half and a third of its health, the Flux Construct will transition into its third and final form, an animated cube. When in this state, the Construct will try to crush Link with its enhanced speed as it rolls in either direction, or it will levitate and try to slam upon Link from the air before returning to its original movement. In order to continue dealing with damage no matter where the energy block is located, it is imperative that at least some of the blocks be removed at this stage of the fight.<\/p>\n\n\n\n

How to Design Your Own Game in Construct 3<\/span><\/h2>\n\n\n\n

You need to know how to design your own game in Construct 3. Here is a guide on how to design your own game in Construct 3:<\/p>\n\n\n\n

Step 1: Open Construct 3<\/span><\/h3>\n\n\n\n

If you want to develop a game but don’t know how to code, look no further than Construct 3, the most popular game engine in the world. It may be used to create any kind of 2D game and even has some 3D features today.<\/p>\n\n\n\n

Step 2: Get Free Game Resources<\/span><\/h3>\n\n\n\n

Kenney.nl is one of the places where you can get your hands on the assets for Abstract Platformer. Kenney’s resources are released under Creative Commons Zero, making them free for anyone to use in their first video game.<\/p>\n\n\n\n

Step 3: Create a New Project<\/span><\/h3>\n\n\n\n

Simply give your game a title and hit “Create” after clicking the “New Project” button. You’ve just created your first blank game. The layout view is the primary view in the middle of the screen. The design view is where you put things where you want them. Think of a menu screen or a gaming level as a layout. In certain programs, this would be referred to as a “room,” “scene,” or “frame.”<\/p>\n\n\n\n

Step 4: Adjust the Page Size<\/span><\/h3>\n\n\n\n

We’ll need to increase the size of the layout (your initial level) from its preset dimensions. To access the layout’s settings, simply click the space with your left mouse button. Adjust the dimensions to 40002048.<\/p>\n\n\n\n

Step 5: Dot in certain 3D Platforms<\/span><\/h3>\n\n\n\n

Just double-click “3D Shape” in the “General” section after right-clicking the layout’s “Add New Object” menu. Once the crosshair appears, click anywhere on your design. Go to the “PNG\/Other” folder inside the assets you downloaded. You should expect to see some square blocks here. Start by dragging one of the PNG files onto the program’s interface. Then, in the picture editor’s lower section, choose the remaining faces one by one and repeat the process. Click the x in the top-right corner to exit the image editor.<\/p>\n\n\n\n

Step 6: Toss in the Player of Your Choice<\/span><\/h3>\n\n\n\n

The “Player Red” PNG file may be found in the “Players” folder of the asset bundle. To move the newly inserted 3D object, click and drag on one of the players above the layout. The player requires new behavior right now. The actions of game objects are determined by their behavior. A button labeled “Add\/edit behaviors” appears when you click the player’s name in the properties bar. Follow the link, hit “Add behavior,” and then double-click “Platform” under the “Movements” section.<\/p>\n\n\n\n

Step 7: Build Sturdy Foundations<\/span><\/h3>\n\n\n\n

Finally, apply the “Solid” behavior to your 3D block. This indicates that the player can safely walk on top of the platform.<\/p>\n\n\n\n

Step 8: Look at the Big Picture<\/span><\/h3>\n\n\n\n

A right-pointing triangle labeled “Play” appears at the top of the screen, above the design. If you press this button, the player will land inside your cube. The player may be moved left and right and can jump using the arrow buttons on the keyboard.<\/p>\n\n\n\n

Step 9: Add More Platforms<\/span><\/h3>\n\n\n\n

Click on the “copy” menu item in the context menu of your right mouse button to duplicate your 3D platform cube. To move the copied text, select “paste” from the context menu. Feel free to flatten the cubes and add as many as you like! Restart the game by pressing play and avoiding the obstacles. However, you won’t find a camera that tracks your every move.<\/p>\n\n\n\n

Step 10: Prepare the Gadgets<\/span><\/h3>\n\n\n\n

Pick your player and give them the ability to “Scroll to” from the list of available behaviors. The focus will remain on the player throughout. You can now preview your game with the player following the camera’s movements.<\/p>\n\n\n\n

Step 11: Insert Initial Regulations<\/span><\/h3>\n\n\n\n

Now we’ll implement a rule that restarts the game whenever your character leaves the play area. A tab labeled “Event sheet 1” appears above the blueprint view, which you should click.<\/p>\n\n\n\n